Dutch Defense: Staunton Gambit
- ECO code
- A82
- Moves
- 1. d4 f5 2. e4
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About this variation
White plays 2. e4, offering a pawn to open lines before Black is ready.
The Staunton Gambit is 1. d4 f5 2. e4. White offers a pawn to open lines before Black is ready, aiming to exploit the weakened kingside caused by ...f5. After 2...fxe4 3. Nc3 Nf6 4. Bg5, White develops quickly and puts pressure on Black's knight and kingside.
White's ideas include f3 to regain the pawn or open the f-file, Bxf6 to damage Black's structure, and a quick kingside attack with Qd2 and long castling. White often gets fast development and attacking chances for the pawn.
Black's main ideas are to hold the pawn with ...e6, ...Be7 and ...O-O, or to return it for quick development. Black can also play ...c6 and ...Qa5 to pressure White's queenside. If Black consolidates, the extra pawn can become a real advantage.
The Staunton Gambit is a dangerous practical weapon, especially against Dutch players who are not prepared for it. Black must know at least one solid line, since natural moves can quickly lead to trouble.
This gambit suits White players who like aggressive, open positions and want to avoid the long maneuvering games of the main Dutch lines. Black players should study a reliable answer, since the Staunton is a common surprise weapon at club level.
The main line runs 4...Nc6, 4...e6 or 4...c6, and each leads to a different type of game. After 4...c6 5. f3, for example, Black can keep the pawn with careful play, but White gets open lines and quick development in return. Black's safest approach is often to develop calmly and return the pawn at a good moment rather than cling to it. White players should remember that the gambit relies on speed: if the attack is slow, Black's extra pawn and solid position will start to tell. Studying a few model games from both sides is the best preparation.
It is one of the main lines of the Dutch Defense.
Dutch Defense: Staunton Gambit statistics
The Dutch Defense: Staunton Gambit was reached in 10,302 master games (<0.1% of all master games), and White scored 52% from there. On Lichess it comes up in <0.1% of games, most often among players rated 2001–2200 (<0.1%).
Master games
10,302
<0.1% of games between players rated 2500+
Club games on Lichess
65,406
<0.1% of games between players rated up to 2400
White wins Draws Black wins
How often it comes up, by rating
- 0–1000 <0.1%
- 1001–1200 <0.1%
- 1201–1400 <0.1%
- 1401–1600 <0.1%
- 1601–1800 <0.1%
- 1801–2000 <0.1%
- 2001–2200 <0.1%
- 2201–2400 <0.1%
Most common next moves in master games
| Move | Games | Played | Results |
|---|---|---|---|
| 2... fxe4 | 9,853 | 96% | |
| 2... Nf6 | 225 | 2.2% | |
| 2... d6 | 127 | 1.2% | |
| 2... e6 | 47 | 0.5% | |
| 2... d5 | 19 | 0.2% |
Famous players with the most games here
- Anna Cramling 203 games
- Levy Rozman (GothamChess) 92 games
- Hikaru Nakamura 26 games
- Frank Marshall 10 games
- Eric Rosen 8 games
- Daniel Naroditsky 7 games
Master games from the Chessmont database (CC BY-SA 4.0). Club games from the Lichess open database.
Other Dutch Defense variations
- Leningrad Variation
A86 · 1. d4 f5 2. c4 Nf6 3. g3 g6
- Stonewall Variation
A92 · 1. d4 f5 2. c4 Nf6 3. g3 e6 4. Bg2 Be7 5. Nf3 O-O 6. O-O d5
- Classical Variation
A84 · 1. d4 f5 2. c4 e6